Swift First Lesson
The first lesson turns out to be about access control: nothing is public
by default, even classes or their init
methods. With public
access to our classes the playground plays.
Next related
Caching?
Spent at huge part of the hour today troubleshooting why my API change to an init method was not being seen by the playground. Weird caching bugs? No; it turns out that XCode was building for target instead of simulator, so the playground didn’t get a rebuilt version of the framework when I hit build. Still don’t know why that changed since last time, but oh well.
Previous related
Travel Double Day
This fell apart quickly, as expected, with a friday that began in CET and ends about now in EST, with 12 hours of air travel and such in between. But development evnvironment is now setup on laptop as well, so at least there’s hope for the following days.
Second of Devember
Trying to sketch some basic structure for possibly hierarchical map definition, and trying (failing) to use a Swift Playground to try the framework code while sketching. The playground can import my framework, but the framework classes are not accessible for some reason. That’s all I got from one hour today.
First of Devember
Not a single actual line of code written today, but development environment setup had to take priority. The way to manage Cocoa dependencies seems to be Carthage, so lets use that for our first known dependency, namely a new framework that will hold all reusable parts of the map handling and navigation code. Carthage looks somewhat similar to bundler of Ruby fame, so that’s nice.