Directional Navigation
Prereq work for implementing path finding: eight direction navigation. A tile can find its neighbours within its layer exit(direction:)
. Currently only within a single map region, because we haven’t implemented interregion links yet.
Next related
GameplayKit A*?
Let’s try to use the builtin [A](https://en.wikipedia.org/wiki/A_search_algorithm) in GameplayKit, and see if it works for our current demands.
Previous related
Caching?
Spent at huge part of the hour today troubleshooting why my API change to an init method was not being seen by the playground. Weird caching bugs? No; it turns out that XCode was building for target instead of simulator, so the playground didn’t get a rebuilt version of the framework when I hit build. Still don’t know why that changed since last time, but oh well.
Swift First Lesson
The first lesson turns out to be about access control: nothing is public by default, even classes or their init methods. With public access to our classes the playground plays.
Travel Double Day
This fell apart quickly, as expected, with a friday that began in CET and ends about now in EST, with 12 hours of air travel and such in between. But development evnvironment is now setup on laptop as well, so at least there’s hope for the following days.