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Archive of Devember 2018 ray tracer challenge
32 posts about my
Devember
2018
ray tracer project
2019-01-05 —
Day 36, Constructive Solid Geometry
2019-01-02 —
Day 33, Domain-Specific Language
2019-01-01 —
Day 32, Smoothly interpolated normals
2018-12-31 —
Day 31, Optimizing triangles
2018-12-30 —
Day 30, Triangles and teapots
2018-12-29 —
Day 29, Groups
2018-12-28 —
Day 28, Celebratory cocktails
2018-12-27 —
Day 27, Cylinders part 2
2018-12-26 —
Day 26, Cylinders part 1
2018-12-25 —
Day 24 – 25, Cubemas
2018-12-23 —
Day 23, Cubes
2018-12-22 —
Day 22, Murky waters
2018-12-21 —
Day 18 – 21, Feverish Shiny Glass Pixels
2018-12-17 —
Day 17, Transparency and Refraction
2018-12-16 —
Day 16, Halfway there
2018-12-15 —
Day 15, Patterns all the way down
2018-12-14 —
Day 14, Patterns, patterns, patterns
2018-12-14 —
Day 13, Big Stripey Lie
2018-12-12 —
Day 12, Spheres on a plane
2018-12-11 —
Day 11, Into the Shadows
2018-12-10 —
Day 10, A world full of spheres
2018-12-10 —
Day 9, lost to Ruby environment trouble
2018-12-08 —
Day 8, Making a scene
2018-12-07 —
Day 7, Casting rays through the whole world
2018-12-06 —
Day 6, Shadows, Light and Magic
2018-12-05 —
Day 5, Assume nothing
2018-12-04 —
Day 4, Intersections
2018-12-03 —
Day 3, Casting rays into spheres
2018-12-02 —
Day 2, Matrices, matrices, matrices. Oh, and more matrices
2018-12-01 —
Day 1, Overdoing it
2018-11-30 —
Day 0, Tuple Basics
2018-11-29 —
Devember is Coming