devember 3rd
Isometric coordinate transforms between tile grid positions and screen space sorted out. We can now display a z-sorted grid of floor tiles on screen, and pick tiles in the grid via screen coordinates.
Next related
devember 4th
Support for layered sprites on base tiles, for dynamic objects being displayed on top of floor tiles. Click to teleport player sprite to a tile.
Previous related
devember 2nd
Restructured most code from yesterday. Primitive tilemap setup.
devember 1st
This will be an isometric roguelike game, so first thing out should be looking for existing IsoTileMap toolkits; but hey — this is an Hour of Code, so why not start from scratch. Almost: I’ll build on SpriteKit (and GameplayKit when we get that far).
devember contract
I, Calle Englund, will participate to the next Devember. My Devember will be programming a game. I promise I will program for my Devember for at least an hour, every day of the next December. I will also write a daily public devlog and will make the produced code publicly available on the internet. No matter what, I will keep my promise.