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Archive of making games with SpriteKit
29 posts
2016-12-14 —
SpriteKit evolved
2015-12-31 —
devember 31st — wrap up?
2015-12-30 —
devember 30th — random spawning
2015-12-29 —
devember 29th — regenerating health bars
2015-12-28 —
devember 28th — ruling brains
2015-12-27 —
devember 27th — brain and body componentized
2015-12-26 —
devember 26th — rearchitecturing
2015-12-25 —
devember 25th — brain and body
2015-12-23 —
devember 23rd — lethal aggression
2015-12-22 —
devember 22nd — eightway movement
2015-12-21 —
devember 21st — actors are xenophobes
2015-12-20 —
devember 20th — curious and cowardly mobs
2015-12-19 —
devember 19th — clutter on maps
2015-12-18 —
devember 18th
2015-12-17 —
devember 17th — smooth actor movement
2015-12-16 —
devember 16th — smooth perlin noise
2015-12-15 —
devember 15th — working A*
2015-12-14 —
devember 14th — brave attempt at A*
2015-12-13 —
devember 13th — pathfinding
2015-12-10 —
devember 10th — pretty randomness is hard
2015-12-10 —
devember 9th — smooth autocentering camera
2015-12-08 —
devember 8th — randomized maps
2015-12-07 —
devember 7th — actors walk on top of map tiles
2015-12-06 —
devember 6th
2015-12-05 —
devember 5th
2015-12-05 —
devember 4th
2015-12-03 —
devember 3rd
2015-12-02 —
devember 2nd
2015-12-01 —
devember 1st