devember 8th — randomized maps
Refactored lots of tile related stuff, so the tile templates can hold more information than just a texture image name, e.g. the stepHeight for a tile, so we can have tiles that are not perfectly flat, but still be walkable and have actors positioned correctly.
Loaded some [https://opengameart.org/] tile artwork to get something to work with for randomized map generation.
Next related
devember 9th — smooth autocentering camera
Camera smoothly centers on player position.
Previous related
devember 7th — actors walk on top of map tiles
Refactored movement from Player* to new superclass ActorSpriteNode.
devember 6th
Lighting broke yesterday because initialization code was moved into the wrong place. Sigh. Now we have working scene lighting again.
devember 5th
Coding on the train today. WASD movement and simple dynamic lighting. For some reason lighting broke when making more sane spritenode tree structure.