devember 19th — clutter on maps
Map tile classes can now cause random clutter to appear on them, like trees.
Next related
devember 20th — curious and cowardly mobs
Autonomous mobs can roam the lands, and become curious or scared of the player. Perhaps even aggressive, in a near future?
Previous related
devember 18th
Screen to tile coordinate transform when tiles have different visible height gets complicated.
devember 17th — smooth actor movement
Actors will now move smoothly in the X-Y plane, and will find their own paths using the A* path finder. Also been playing a bit with ambient light cycles so there will be day and night, and longer cycles for seasonal variation of the day/night cycle.
devember 16th — smooth perlin noise
Now using perlin noise for smoother random terrain map generation. Need better height map textures.