devember 26th — rearchitecturing
Everything ripped apart and moved around towards the new architecture. Still more work to be done before anything works again, but hopefully it will be worth it.
Next related
devember 27th — brain and body componentized
Quite a lot more than an hour of code times a few days, but the rearchitecturing is complete. Tomorrow we can move forward again, and create more complex AI behaviours for MobBrains.
Previous related
devember 25th — brain and body
Actor behaviour needs to be more modular, and not hardcoded into the sprite node classes. Let’s try to refactor everything using an Entity–Component architecture instead. This will take a while and break everything.
devember 23rd — lethal aggression
Coding on the train to yule.
devember 22nd — eightway movement
Movement has been extended from four to eight directions. Everything feels much smoother that way. WASD is still bound to N-W-S-E. Maybe rotate WASD to NW-SW-SE-NE and extend with QEZX for W-N-S-E?