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    Day 13, Big Stripey Lie

    Friday, 2018-12-14 in devlog about #devember, #devember2018, #hourofcode, #raytracerchallenge, #ruby

    Day 12, Spheres on a plane

    Wednesday, 2018-12-12 in devlog about #devember, #devember2018, #hourofcode, #raytracerchallenge, #ruby
    Spheres are nice and all, but we need more shapes to make the world go around. So, a little bit of refactoring to get most the juicy bits from spheres apply to every kind of shape, such as planes. So flat, and infinite.

    Day 11, Into the Shadows

    Tuesday, 2018-12-11 in devlog about #devember, #devember2018, #hourofcode, #raytracerchallenge, #ruby
    After todays work we can render the shadows cast by objects in our scenes!

    Day 10, A world full of spheres

    Monday, 2018-12-10 in devlog about #devember, #devember2018, #hourofcode, #raytracerchallenge, #ruby
    With the development environment fixed, using the previous progress to render a world with multiple is as simple as creating the camera:

    Day 9, lost to Ruby environment trouble

    Monday, 2018-12-10 in devlog about #devember, #devember2018, #ruby
    No progress because it turned out that the Ruby / bundler environment on my laptop was not functional anymore, so the little time I had while away over the weekend got wasted on debugging why nothing worked instead of doing something productive.
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  • Calle Englund
  • [email protected]
  • notCalle
  • @[email protected]
Random development ramblings, maybe.