devember 5th
Coding on the train today. WASD movement and simple dynamic lighting. For some reason lighting broke when making more sane spritenode tree structure.
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devember 6th
Lighting broke yesterday because initialization code was moved into the wrong place. Sigh. Now we have working scene lighting again.
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devember 4th
Support for layered sprites on base tiles, for dynamic objects being displayed on top of floor tiles. Click to teleport player sprite to a tile.
devember 3rd
Isometric coordinate transforms between tile grid positions and screen space sorted out. We can now display a z-sorted grid of floor tiles on screen, and pick tiles in the grid via screen coordinates.
devember 2nd
Restructured most code from yesterday. Primitive tilemap setup.