devember 20th — curious and cowardly mobs
Autonomous mobs can roam the lands, and become curious or scared of the player. Perhaps even aggressive, in a near future?
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devember 21st — actors are xenophobes
An actor that tries to step into a tile where an actor of a different class resides, will attack instead of moving. Actors will remember the last aggressor and (autonomous actors) will try hunt them down.
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devember 19th — clutter on maps
Map tile classes can now cause random clutter to appear on them, like trees.
devember 18th
Screen to tile coordinate transform when tiles have different visible height gets complicated.
devember 17th — smooth actor movement
Actors will now move smoothly in the X-Y plane, and will find their own paths using the A* path finder. Also been playing a bit with ambient light cycles so there will be day and night, and longer cycles for seasonal variation of the day/night cycle.