devember 21st — actors are xenophobes
An actor that tries to step into a tile where an actor of a different class resides, will attack instead of moving. Actors will remember the last aggressor and (autonomous actors) will try hunt them down.
Next related
devember 22nd — eightway movement
Movement has been extended from four to eight directions. Everything feels much smoother that way. WASD is still bound to N-W-S-E. Maybe rotate WASD to NW-SW-SE-NE and extend with QEZX for W-N-S-E?
Previous related
devember 20th — curious and cowardly mobs
Autonomous mobs can roam the lands, and become curious or scared of the player. Perhaps even aggressive, in a near future?
devember 19th — clutter on maps
Map tile classes can now cause random clutter to appear on them, like trees.
devember 18th
Screen to tile coordinate transform when tiles have different visible height gets complicated.