devember 22nd — eightway movement
Movement has been extended from four to eight directions. Everything feels much smoother that way. WASD is still bound to N-W-S-E. Maybe rotate WASD to NW-SW-SE-NE and extend with QEZX for W-N-S-E?
There are some z-order glitches happening when Actors with a wide base transition from a farther to a closer tile, that I have to look into some other day.
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devember 23rd — lethal aggression
Coding on the train to yule.
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devember 21st — actors are xenophobes
An actor that tries to step into a tile where an actor of a different class resides, will attack instead of moving. Actors will remember the last aggressor and (autonomous actors) will try hunt them down.
devember 20th — curious and cowardly mobs
Autonomous mobs can roam the lands, and become curious or scared of the player. Perhaps even aggressive, in a near future?
devember 19th — clutter on maps
Map tile classes can now cause random clutter to appear on them, like trees.