Devember 2016 Contract
I, Calle Englund, will participate to the next Devember. My Devember will be an iOS CRPG. I promise I will program for my Devember for at least an hour, every day of the next December. I will also write a daily public devlog and will make the produced code publicly available on the internet. No matter what, I will keep my promise.
This will be an excuse for me to learn Swift, and some parts will no doubt be simply porting code from last year´s project, that was written in ObjC. There will be “isometric” tiled environments, some CRPG/Rogue like game play elements and such, but probably not much by way of high fidelity graphics or scripting.
Maintaining this schedule while attending LISA’16 will be an additional challenge, so we’ll see how that works out.
Next related
First of Devember
Not a single actual line of code written today, but development environment setup had to take priority. The way to manage Cocoa dependencies seems to be Carthage, so lets use that for our first known dependency, namely a new framework that will hold all reusable parts of the map handling and navigation code. Carthage looks somewhat similar to bundler of Ruby fame, so that’s nice.
Previous related
Devember 2016 is coming
It’s time to start planning for this year’s Devember, and try to figure out what to code towards for an hour every day.
devember 31st — wrap up?
Didn’t quite make the promise of one hour every day, but overshot on the average instead. It was a fun experiment, and useful brush-up on old skills.
devember 30th — random spawning
Mobs randomly spawn, and soon becomes way to many for the engine to handle. Need to tune down spawn rate with number of mobs in play to keep the number reasonable.