Coding on the train to yule.
Movement has been extended from four to eight directions. Everything feels much smoother that way.
WASD is still bound to N-W-S-E. Maybe rotate WASD to NW-SW-SE-NE and extend with QEZX for W-N-S-E?
An actor that tries to step into a tile where an actor of a different class resides, will attack instead of moving. Actors will remember the last aggressor and (autonomous actors) will try hunt them down.
Autonomous mobs can roam the lands, and become curious or scared of the player. Perhaps even aggressive, in a near future?
Map tile classes can now cause random clutter to appear on them, like trees.