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    devember 23rd — lethal aggression

    Wednesday, 2015-12-23 in devlog about #gamedev, #devember, #devember2015, #hourofcode, #objc, #spritekit, #isometric
    Coding on the train to yule.

    devember 22nd — eightway movement

    Tuesday, 2015-12-22 in devlog about #gamedev, #devember, #devember2015, #hourofcode, #objc, #spritekit, #isometric
    Movement has been extended from four to eight directions. Everything feels much smoother that way. WASD is still bound to N-W-S-E. Maybe rotate WASD to NW-SW-SE-NE and extend with QEZX for W-N-S-E?

    devember 21st — actors are xenophobes

    Monday, 2015-12-21 in devlog about #gamedev, #devember, #devember2015, #hourofcode, #objc, #spritekit, #isometric
    An actor that tries to step into a tile where an actor of a different class resides, will attack instead of moving. Actors will remember the last aggressor and (autonomous actors) will try hunt them down.

    devember 20th — curious and cowardly mobs

    Sunday, 2015-12-20 in devlog about #gamedev, #devember, #devember2015, #hourofcode, #objc, #spritekit, #isometric
    Autonomous mobs can roam the lands, and become curious or scared of the player. Perhaps even aggressive, in a near future?

    devember 19th — clutter on maps

    Saturday, 2015-12-19 in devlog about #gamedev, #devember, #devember2015, #hourofcode, #objc, #spritekit, #isometric
    Map tile classes can now cause random clutter to appear on them, like trees.
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  • Calle Englund
  • [email protected]
  • notCalle
  • @[email protected]
Random development ramblings, maybe.