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    Devember 2016 is coming

    Sunday, 2016-10-23 in devlog about #devember, #devember2016, #hourofcode
    It’s time to start planning for this year’s Devember, and try to figure out what to code towards for an hour every day.

    XCode build number from git

    Monday, 2016-08-22 in devlog about #xcode
    Add this as a Run Script Phase at the end of Build Phases in your XCode project to increment your CFBundleVersion as {git commit count}.{uncommitted changes}-{gitrevid}.

    Migrated to native Jekyll

    Monday, 2016-08-22 in discord
    The publishing pipe for this used to involve Hugo, but I’ve just finished moving over to Jekyll instead, because I realized that GitHub can do the rendering for me, and the basic MarkDown structure with YAML frontmatter is almost identical. One less cronjob running on the closet server.

    devember 31st — wrap up?

    Thursday, 2015-12-31 in devlog about #gamedev, #devember, #devember2015, #hourofcode, #objc, #spritekit, #isometric
    Didn’t quite make the promise of one hour every day, but overshot on the average instead. It was a fun experiment, and useful brush-up on old skills.

    devember 30th — random spawning

    Wednesday, 2015-12-30 in devlog about #gamedev, #devember, #devember2015, #hourofcode, #objc, #spritekit, #isometric
    Mobs randomly spawn, and soon becomes way to many for the engine to handle. Need to tune down spawn rate with number of mobs in play to keep the number reasonable.
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  • Calle Englund
  • [email protected]
  • notCalle
  • @[email protected]
Random development ramblings, maybe.