It’s time to start planning for this year’s Devember, and try to figure out what to code towards for an hour every day.
Add this as a Run Script Phase at the end of Build Phases in your XCode project to increment your CFBundleVersion as {git commit count}.{uncommitted changes}-{gitrevid}.
The publishing pipe for this used to involve Hugo, but I’ve just finished moving over to Jekyll instead, because I realized that GitHub can do the rendering for me, and the basic MarkDown structure with YAML frontmatter is almost identical. One less cronjob running on the closet server.
Didn’t quite make the promise of one hour every day, but overshot on the average instead.
It was a fun experiment, and useful brush-up on old skills.
Mobs randomly spawn, and soon becomes way to many for the engine to handle. Need to tune down spawn rate with number of mobs in play to keep the number reasonable.