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Archive of Development Logs
93 random notes and ramblings, maybe about software development.
2020-10-03 —
Linear algebra in a new language
2019-12-08 —
Messy shadows
2019-12-07 —
All the things
2019-12-06 —
Light and Magic
2019-12-05 —
Working camera
2019-12-04 —
Actual pixels
2019-12-03 —
Pixels on a canvas
2019-12-02 —
Surface normals
2019-12-01 —
Intersecting spheres
2019-12-01 —
Basic data types
2019-11-30 —
Devember again
2019-01-29 —
Soft Shadows
2019-01-13 —
Super Sampling Anti-Aliasing
2019-01-13 —
Threaded rendering
2019-01-08 —
Light and Magic
2019-01-06 —
Cache is King
2019-01-05 —
Day 36, Constructive Solid Geometry
2019-01-02 —
Day 33, Domain-Specific Language
2019-01-01 —
Day 32, Smoothly interpolated normals
2018-12-31 —
Day 31, Optimizing triangles
2018-12-30 —
Day 30, Triangles and teapots
2018-12-29 —
Day 29, Groups
2018-12-28 —
Day 28, Celebratory cocktails
2018-12-27 —
Day 27, Cylinders part 2
2018-12-26 —
Day 26, Cylinders part 1
2018-12-25 —
Day 24 – 25, Cubemas
2018-12-23 —
Day 23, Cubes
2018-12-22 —
Day 22, Murky waters
2018-12-21 —
Day 18 – 21, Feverish Shiny Glass Pixels
2018-12-17 —
Day 17, Transparency and Refraction
2018-12-16 —
Day 16, Halfway there
2018-12-15 —
Day 15, Patterns all the way down
2018-12-14 —
Day 14, Patterns, patterns, patterns
2018-12-14 —
Day 13, Big Stripey Lie
2018-12-12 —
Day 12, Spheres on a plane
2018-12-11 —
Day 11, Into the Shadows
2018-12-10 —
Day 10, A world full of spheres
2018-12-10 —
Day 9, lost to Ruby environment trouble
2018-12-08 —
Day 8, Making a scene
2018-12-07 —
Day 7, Casting rays through the whole world
2018-12-06 —
Day 6, Shadows, Light and Magic
2018-12-05 —
Day 5, Assume nothing
2018-12-04 —
Day 4, Intersections
2018-12-03 —
Day 3, Casting rays into spheres
2018-12-02 —
Day 2, Matrices, matrices, matrices. Oh, and more matrices
2018-12-01 —
Day 1, Overdoing it
2018-11-30 —
Day 0, Tuple Basics
2018-11-29 —
Devember is Coming
2016-12-21 —
Momentum Lost
2016-12-14 —
SpriteKit evolved
2016-12-13 —
Giving up on fancy stuff
2016-12-12 —
Xcode Bug Report
2016-12-10 —
Path Finding
2016-12-08 —
GameplayKit A*?
2016-12-07 —
Directional Navigation
2016-12-06 —
Caching?
2016-12-04 —
Swift First Lesson
2016-12-04 —
Travel Double Day
2016-12-02 —
Second of Devember
2016-12-01 —
First of Devember
2016-11-30 —
GPG signed Git with XCode
2016-11-30 —
Devember 2016 Contract
2016-10-23 —
Devember 2016 is coming
2016-08-22 —
XCode build number from git
2015-12-31 —
devember 31st — wrap up?
2015-12-30 —
devember 30th — random spawning
2015-12-29 —
devember 29th — regenerating health bars
2015-12-28 —
devember 28th — ruling brains
2015-12-27 —
devember 27th — brain and body componentized
2015-12-26 —
devember 26th — rearchitecturing
2015-12-25 —
devember 25th — brain and body
2015-12-23 —
devember 23rd — lethal aggression
2015-12-22 —
devember 22nd — eightway movement
2015-12-21 —
devember 21st — actors are xenophobes
2015-12-20 —
devember 20th — curious and cowardly mobs
2015-12-19 —
devember 19th — clutter on maps
2015-12-18 —
devember 18th
2015-12-17 —
devember 17th — smooth actor movement
2015-12-16 —
devember 16th — smooth perlin noise
2015-12-15 —
devember 15th — working A*
2015-12-14 —
devember 14th — brave attempt at A*
2015-12-13 —
devember 13th — pathfinding
2015-12-10 —
devember 10th — pretty randomness is hard
2015-12-10 —
devember 9th — smooth autocentering camera
2015-12-08 —
devember 8th — randomized maps
2015-12-07 —
devember 7th — actors walk on top of map tiles
2015-12-06 —
devember 6th
2015-12-05 —
devember 5th
2015-12-05 —
devember 4th
2015-12-03 —
devember 3rd
2015-12-02 —
devember 2nd
2015-12-01 —
devember 1st
2015-11-30 —
devember contract